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01 Июня 2004 09:47

Unreal Tournament Server Setup for Linux


This document hasn’t been updated or available about three years,
but the page still gets hit a number of times a day. I don’t have
unreal installed any longer, nor do I own the latest version. Feel
free to read through the information here, but it is unlikely to
contain the information you are looking for.

Prologue:





Like more than a few people, I’ve had some difficulties getting
Unreal Tournament to run on Linux. I’ve now managed, however, to
actually install and play the game, so I thought I’d share my
experience.



I’m running RedHat 6,0 on a i686 with a 3dfx Voodoo 3 card, btw.



Updated (07—15-2000 13:37)

I just purchased a Elsa Gladiac (with the Nvidia GeForce2 GTS
chipset) and finally managed to get UT to work. Great framerates,
too. Around 60+ fps at 1280x1024. For some reason, I had to
reinstall all the patches (making sure that the CD was mounted!)
before it worked. I didn’t need to use the OpenUT code, but I
think that some of it was merged into the 413A patch anyway.



My current setup is now:


Dell Precision 410 (Intel Pentium III 500) with 256MB RAM
Elsa Gladiac GeForce 2 GTS
RedHat Linux, a mixture of 6,2, rawhide, and helixcode
Linux 2.2.16
glibc 2.1.91

A XFree86 4.0.1
NVIDIA_GLX 0,9—4
NVIDIA_kernel 0,9—4


Updated (11—28-1999 16:50)

I’ve received a fair bit of feedback from people, including Brandon
from Epic, and I’ll try to keep this page current. I noticed on PlanetUnreal that his
.plan
says that there will be a new installer out soon that
will take care of most these issues.



Updated (11—29-1999 15:28)

There is new version of the UT Linux client/server and installer.
This fixes nearly all of the issues below. Major credit to
Brandon, who worked through the holiday weekend to get this out the
door. He also changed some runtime debugging code, and it now runs
even faster. I bet our Linux performance is better than under
Win9x. I don’t dual boot, so I can’t check it though.






Act 1, getting the binaries:





Try:



http://unreal.epicgames.com/files/LinuxUT400.tar.gz
(Epic Games, USA) or


http://www.fileplanet.com/index.asp?file=32058
(GameSpy, USA)





Updated (11—29-1999 15:33)

The new UT Linux code is available here:



http://unreal.epicgames.com/files/UT-Linux-400A.tar.gz (Epic Games, USA)





Updated (12—26-1999 12:27)

I know this old news, but the 402A patch is available here:



ftp://ftp.bluesnews.com/ut/UT-Patch402A-Linux.tar.gz and 


ftp://ftp.3dgamers.com/pub/3daction/00archives/unrealtourn/releases/ut-patch402a-linux.tar.gz



Updated (02—21-2000 16:32)

Better late than never, right? The 402B patch is available here:



http://download.sourceforge.net/OpenUT/UT-Patch402B-Linux.tar.gz





Updated (04—21-2000 16:44)

Version 413A is out (and has been for a little while, my bad!).
Get it here:



ftp://ftp.bluesnews.com/ut/UT-Patch413a-Linux.tar.gz or here:


ftp://ftp.3dgamers.com/pub/3daction/00archives/unrealtourn/releases/ut-patch413a-linux.tar.gz





Updated (08—27-2000 11:39)

Version 425 of UnrealTournament has been released. I believe this
was a joint effort between the great people working on 
OpenUT and
Loki.



You can pick up the version 425 here:





http://www.3ddownloads.com/showfile.php3?file_id=95412


ftp://boudicca.tux.org/misc/lokigames/patches/ut/





Updated (09—02-2000 16:17)

Version 428 was recently released.




You can get the full version here:



http://www.3ddownloads.com/showfile.php3?file_id=97884



And the patch from here:



http://www.3ddownloads.com/showfile.php3?file_id=97885







Updated (09—10-2000 20:10)

Version 428a (bugfixes for 428) is out. You’ll want the 428 full
release (see the link above) and the 428a patch (see below).




http://www.3ddownloads.com/showfile.php3?file_id=101466






Updated (11—07-2000 15:11)

Version 436 is out from Loki, in both full and patch version. You
can find those files here:



http://www.3ddownloads.com/showfile.php3?file_id=105724(full)




http://www.3ddownloads.com/showfile.php3?file_id=105726(patch)




http://ftp.gameaholic.com/mirrors/ftp.lokigames.com/patches/ut/ut-install-436.run





http://ftp.gameaholic.com/mirrors/ftp.lokigames.com/patches/ut/ut-patch-436.run






Updated (11—29-1999 15:33)



In order to install the patch you will need to get xdelta, which is available from here:




ftp://rpmfind.net/linux/powertools/6,1/i386/xdelta-1.1.1—3.i386.rpm
(i386 RPM)


ftp://ftp.xcf.berkeley.edu/pub/xdelta/xdelta-1.1.1.tar.gz
(source)



Updated (02—26-2000 14:15)

The UT Bonus Pack was just released. Pick up the linux port here:


ftp://ftp.unrealism.com/demo/UT-BonusPack.tar.gz






Act 2, required libraries:




I needed to install:


ftp://rpmfind.net/linux/rawhide/1,0/i386/RedHat/RPMS/libxml-1.7.3—1.i386.rpm
(libxml) and



ftp://rpmfind.net/linux/rawhide/1,0/i386/RedHat/RPMS/libglade-0,7—1.i386.rpm
(libglade)



Note that the installer (setup.sh) wouldn’t work at all until I
installed the libraries. In fact, it died with an error message
about glibc-2,1 and an x86 being required, which I knew I had.



Updated (11—28-1999 16:57)

Note, these libraries are required to install UnrealTournament
*using the installer*. Nils Hoven mentioned that you can install
the game by hand. His suggestions are pretty good, but I’ll hold
off on posting them here until after we get the new installer
tonight from Epic.



Updated (11—29-1999 15:33)

The installation code now work fine, so there is no real need to do it
by hand. Brandon has included a number of new checks, and fixed
the «glibc-2,1 and x86 required» bug (they still are, but there was
an erroneous error message in the first installer).




Act 3, getting the cdrom to work:



I had some difficulties getting the install b to read files
off the disk. There were a couple of issues here. First, the
installer looks for directories like: $CDPATH$/Help,
$CDPATH$/System and so on. Well, after I mounted the disk, the
filenames were all listed in 8,3 lowercase format. The installer
couldn’t find any of the files, and I ended up with a thoroughly
corrupt installation. I managed to get around the the
lowercase/uppercase issue by mounting the cd with «check=r"
specified in the /etc/fstab. But that didn’t solve the 8,3
problem. I thought the Rock Ridge extensions dealt with that, but
I guess I am mistaken.



I ended up mounting the disk on a Windows box and ftp’ing the
entire contents over to my machine. I actually had to symlink the
directory to /mnt/cdrom to get the installer to run. Weird, eh?
You could probably NFS export the cdrom drive on the Windows box,
use SMB, or be clever with VMWare, but I went for the quick and
dirty approach because I had the disk space.



I’d love to hear any suggestions about how to do it right!



Updated (11—28-1999 17:00)

After a few emails exchanged with Brandon, one from Jim Knepley,
one from Adam Gibson, and one from Mohammed Zia, we realized that I
had recompiled my kernel without the Microsoft Joliet extensions or
vfat support. I enabled both and built a new kernel and I can now
read from the CD fine. Thanks guys!




Act 4, the installation itself:



Ignore what the README says. Run the installer as root.
Otherwise, it will not be able to overwrite some of the files that
are copied off the CD. After the install (I did it into my home
directory) just chown it all back to the user you will run the game
as. I tried a dozen different times running the installer as a
user, even trying one guy’s suggestion of repeatedly chmod’ing the
files during the process. Nothing worked. Note, if there is an
error about not being able to overwrite a file, you probably need
to try again. I even extracted the archives that come with the
installer, but I couldn’t find the right files to modify by hand,
and I gave up. So, run it as root. But don’t blame me if it does
something evil.



Updated (11—28-1999 17:07)

Apparently, this will be fixed with the new installer.



Updated (11—29-1999 15:36)

It was fixed! Go ahead and install it as the user. Most people
don’t have user-writable /usr/local/games directories, so you
should install it in your /home/[user] directory instead.
Actually, this is a good idea because the configuration files are
shared anyway, I believe.





Act 5, running the game:



Try it. It popped up the splash screen for me, waited a few
seconds, sputtered, and then froze X. I remembered reading someone
post about how he couldn’t get it to run under Enlightenment, so I
switched over to twm for a little bit (which was easy with the
little Gnome toolbox. Gnome rocks.) and ran the game.



Updated (11—29-1999 15:36)

I still can’t run it under E, but it works perfectly under twm or
icewm, so it’s not a major issue. BTW, I’m running DR16,3 of
Enlightenment. I’ve heard that other people have had luck. Maybe
it’s just me.





Act 6, making the mouse work:



Well, it’s still jerky and unresponsive, but after setting the GUI
mouse speed higher, and adjusting it to about 9 or 10 for the
in-game sensitivity, it is playable. If anyone knows how to make
the mouse work a little better, I’d love to know.



Updated (11—28-1999 17:09)

According to Brandon’s
plan
, DGA support is forthcoming.



Updated (11—28-1999 18:07)

Someone named Rob wrote and pointed out that linuxgames.com is a great
resource for Unreal Tournament news about Linux (or any linux game,
obviously). Good suggestion. While I was checking that page out I
noticed this little tidbit from Sven Riedel:




Hi,

I had the same problem with the jumpy mouse and got rid of them by installing
the most recent 3dfx X server from http://www.3dfxgamers.com/view.asp?IOID=31
and added the following lines to my XF86Config, in the Pointer Section:

SampleRate 100
Resolution 300


Finally in your UT User.ini, look for the MouseX and MouseY lines, and change
the speed there to 20,0 (default is 6,0 IIRC). So you should have the lines

MouseX=Axis aMouseX Speed=20,0
MouseY=Axis aMouseY Speed=20,0


there. Additionally, I changed the MouseSensitivity and MouseSmoothThreshold
lines to the following:

MouseSensitivity=5,000000
MouseSmoothThreshold=0,100000


Now everything is working ok.




Updated (11—29-1999 15:40)

With the DGA support and the changes to the XF86Config, the mouse
is now working well. I’m using a Microsoft Intellimouse 1,1A, in
case anyone cares. It seems that the sensitivity has been bumped
up a bit by default, so you may want to turn it down.



Updated (11—30-1999 09:05)

Brandon’s
latest .plan
says the following about mouse support:


This version also has other improvements. DGA mouse is
now the default. If you are using XFree86 3.3.3, you’ll
need to disable it by editing the UnrealTournament.ini
(or Default.ini if its your first run) and changing
DGAMouseEnabled to false. DGA mouse improves mouse
performance quite a bit.




Updated (11—30-1999 11:11)

Theo Janssen from Germany wrote in with this tip:



Hi,

(…thought, that could be of interest for the community)

after having spent 3 days to solve the problem with the
jerky mouse in Linux UT (not the retail version here, just
the demo V3,48) i found out, that everything works fine after
giving the «X-Server» process a lesser priority.
If you are working with KDE, start the «ktop» program, look
for the «X» process, right-click on it and renice the process
to -10. If you do not have KDE installed you’ll have to use
the «nice» command in a Shell. After that changes, everything
worked well for me (you even have a better FPS rate then).

Note: You probably have to be «root» to renice the X-Server





Epilogue:



It’s working. I love it. I suck at it, but I love it. I’ll see
you out there. Please mail me with any advice that I can share on
this page.




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